Is an Action-Adventure, First-person Shooter and Single-player video game published by developed by Valve Corporation for multiple platforms. It serves as the sequel to Half-Life released in 1998 and takes place some years after Half-life’s event. The story follows the protagonist named as Gordon Freeman, who finds himself in the world that has been taken over by the alien faction. The player assumes the role of the protagonist and his primary objective is to join the resistance force known as Alyx Vance and find a way to free humanity using a wide range of weapons including the gravity gun. Like it previous title, the game is single-player FPS divided into several chapters, casting the player in the role of Gordon Freeman.
Half-Life is a Super Thrilling Sci-Fi FPS (First person Shooter) video game by Valve Corporation. This brilliant game is one of the trend setters in FPS genre and it provided with a wonderful FPS series of games that actually ruled over the world. 24 Games Like Half Life. Our list of games like Half Life has a selection of other science fiction first person shooters with great stories and unique adventures. Half Life is a game that is known most notably for the crowbar weapon and it’s less than typical hero, Gordon Freeman.
The player needs to navigate the environment from a first-person view and struggle to complete a variety of missions to earn points. The player receives experience points for kill enemies and can use them to unlock further features like weapons, upgrades, and power-ups. Try it out, and you’ll enjoy it.
. WW: May 12, 2014 Mode(s) Half-Life 2 (stylized as HλLF-LIFE 2) is a video game developed and published. It is the sequel to 1998's and was released in November 2004 following a five-year $40 million development. During development, a substantial part of the project was leaked and distributed on the Internet. The game was developed alongside Valve's and the.
Taking place some years after the events of Half-Life, protagonist is awakened by the enigmatic to find the world has been taken over by the alien. Joined by allies including resistance fighter, Gordon searches for a way to free humanity using a variety of weapons, including the object-manipulating. Half-Life 2 received critical acclaim. It was praised for its advanced,. The game won 39 ' awards and the title of 'Game of the Decade' at the 2012, and is widely considered to be one of the. Over 6.5 million copies of Half-Life 2 were sold at retail by December 2008 (not including Steam sales).
By February 2011, Half-Life 2 had sold over 12 million copies. It was followed by the sequels (2006) and (2007). A screenshot of the player engaging a group of with a pulse rifle.
Along the bottom of the screen, the player's health, suit charge level, and their ammunition are displayed. Like its, Half-Life 2 is a single-player broken into several chapters, permanently casting the player as protagonist. The sequel has similar mechanics to Half-Life, including health-and-weapon systems and periodic physics puzzles, except with the newer engine and improved graphics.
The player also starts without items, slowly building up their arsenal over the course of the game. Despite the game's mainly linear nature, much effort was put into making exploration rewarding and interesting; many optional areas can be missed or avoided. A diverse set of enemies is present, which usually require being approached with different tactics: some coordinate in groups to out-maneuver or out-position the player; others, such as the Manhack, fly directly at the player through small openings and tight corridors. Others use predictable but powerful attacks, while others hide before swiftly attacking the player. Gordon can kill most enemies with his weapons, or make use of indirect means, exploiting environmental hazards such as explosive pressurized canisters, gas fires or improvised traps. For some portions of the game, Gordon can be joined by up to four armed Resistance soldiers or medics, and can send his team further from him or call them back. Many of the game's new features utilize its detailed physics simulation.
Two sections of the game involve driving vehicles. Instead of button-orientated puzzles from Half-Life, environmental puzzles are also introduced with makeshift mechanical systems, revolving around the player's new ability to pick up, move, and place objects. Solutions involve objects' physical properties, such as shape, weight,. For example; In chapter three, 'Route Kanal', the player is required to stack cinder blocks on a makeshift see-saw ramp to proceed over a wall.
Alternatively, the player can build a crude staircase with the blocks, so the puzzle may be solved in multiple ways. Part-way through the game, Gordon acquires the, which allows him to draw distant objects towards himself or forcefully push them away, as well as the ability to manipulate larger and heavier objects that he cannot control without the weapon. These abilities are required to solve puzzles later in the game, and can also be used to great effect in combat, as any non-static object within proximity to the player has the potential to be used as a makeshift defense, such as a file cabinet, or a deadly projectile, such as a gasoline can or blade.
The game never separates the player with pre-rendered or events; the story proceeds via exposition from other characters and in-world events, and the player is able to control Gordon for the entirety of the game. Much of the backstory to the game is simply alluded to, or told through the environment. Plot Some years after and other scientists accidentally opened a portal to a dimension of hostile aliens at the, Freeman is awoken from stasis by the mysterious. The portal attracted the attention of the, a technologically superior empire which conquered Earth in seven hours.
The Combine have implemented a brutal by biologically assimilating humans and other species, and preventing humans from breeding via a 'suppression field'. The G-Man inserts Gordon into a train arriving at, site of the, where, the former Black Mesa administrator who negotiated Earth's surrender, governs as the Combine's. After eluding Combine forces, Gordon joins resistance members including, a former Black Mesa security guard working undercover as a Combine police officer;, former Black Mesa scientist and leader of the resistance;, Eli's daughter; and, an eccentric Black Mesa scientist. After a failed attempt to teleport to the resistance base, from Kleiner's makeshift laboratory, Gordon progresses on foot through the city's canal system.
He obtains an and battles his way to Black Mesa East, several miles from the city. Gordon is reintroduced to Eli and meets another resistance scientist,.
Alyx introduces Gordon to her pet robot and gives him a 'gravity gun', an instrument which can manipulate large objects. Black Mesa East comes under Combine attack, and Eli and Mossman are taken to, a Combine prison. Separated from Alyx, Gordon detours through the zombie-infested town of Ravenholm, assisted by its last survivor,. Escaping the town, Gordon discovers a resistance outpost, and uses a customized to travel a crumbling coastal road to Nova Prospekt, encountering Combine patrols and helping the resistance fend off raids.
Gordon lays siege to Nova Prospekt by using pheromone pods to command the hordes of alien that infest the coast. He reunites with Alyx in the prison and they locate Eli, but discover that Mossman is a Combine informant. Before they can stop her, Mossman teleports herself and Eli back to City 17's Citadel. The Combine teleporter explodes as Gordon and Alyx use it to escape Nova Prospekt. Returning to Kleiner's lab, Gordon and Alyx learn that the teleporter malfunctioned and that a week has passed. During their absence, the resistance has mobilized against the Combine. In battle, Alyx is captured by the Combine and taken to the Citadel.
Gordon fights his way to the Citadel with the aid of D0g and Barney. He is caught in a Combine 'confiscation chamber' which destroys all his weapons except the gravity gun, which is inadvertently supercharged by the forcefield, allowing him to pick up Combine soldiers. Gordon is captured in a Combine transport pod and taken to Breen's office, where he and Mossman are waiting with Eli and Alyx in captivity.
Breen explains his plans for further conquest of humanity by the Combine, contrary to what he told Mossman. Angered, Mossman frees Gordon, Alyx, and Eli before Breen can teleport them off-world. Breen tries to escape through a portal, but Gordon destroys the portal reactor with the gravity gun.
Just before the Citadel is destroyed in an ensuing explosion, time is frozen. The G-Man reappears, praising Gordon for his actions in City 17. Making vague mention of 'offers for Gordon's services', the G-Man places him back into. Development. Released 2004 Recorded 1997−2003, Length 60: 18 Album ratings Review scores Source Rating 7/10 Purchasers of the Gold Package of the game were given (among other things) a CD soundtrack, titled The Soundtrack of Half-Life 2, containing nearly all the music from the game, along with three bonus tracks.
This CD was available for separate purchase via the Valve online store. The soundtrack was re-released in 2014 for use in Steam Music. Tracks 15, 16, 18 and 42 are bonus tracks that are exclusive to the CD soundtrack.
Many of the tracks were retitled and carried over from the soundtrack; the names in parentheses are the original titles. Tracks 34, 41, and 42 are remixes.
The composer of the soundtrack is. Track listing No. Title Length 1. 'Hazardous Environments (Valve Theme Long Version)' 01:22 2. 'CP Violation' 01:43 3. 'The Innsbruck Experiment' 01:05 4.
'Brane Scan' 01:38 5. 'Dark Energy' 01:30 6.
'Requiem for Ravenholm' 00:31 7. 'Pulse Phase' 00:45 8. 'Ravenholm Reprise' 00:50 9. 'Probably Not A Problem' 01:24 10. 'Calabi-Yau Model' 01:44 11. 'Slow Light' 00:42 12.
'Apprehension and Evasion' 02:15 13. 'Hunter Down' 00:13 14.
'Our Resurrected Teleport' 01:09 15. 'Miscount Detected' 00:46 16. 'Headhumper' 00:06 17. 'Triage at Dawn' 00:43 18. 'Combine Harvester' 01:23 19. 'Lab Practicum' 02:52 20. 'Nova Prospekt' 01:55 21.
'Broken Symmetry' 00:53 22. 'LG Orbifold' 02:50 23. 'Kaon' 01:09 24. 'You're Not Supposed to Be Here' 02:39 25.
'Suppression Field' 01:01 26. 'Hard Fought' 01:13 27. 'Particle Ghost' 01:38 28.
'Shadows Fore and Aft' 01:24 29. 'Neutrino Trap (Hurricane Strings)' 01:33 30. 'Zero Point Energy Field (Cavern Ambiance)' 01:40 31. 'Echoes of a Resonance Cascade (Space Ocean)' 01:36 32. 'Black Mesa Inbound (Vague Voices)' 02:11 33.
'Xen Relay (Threatening Short)' 00:37 34. 'Tracking Device (Credits / Closing Theme)' 01:01 35. 'Singularity (Traveling Through Limbo)' 01:17 36. 'Dirac Shore (Dimensionless Deepness)' 01:24 37. 'Escape Array (Electric Guitar Ambiance)' 01:24 38. 'Negative Pressure (Steam in the Pipes)' 01:55 39. 'Tau-9 (Drums and Riffs)' 02:03 40.
'Something Secret Steers Us (Nuclear Mission Jam)' 02:00 41. 'Triple Entanglement (Sirens in the Distance)' 01:30 42. 'Biozeminade Fragment (Alien Shock)' 00:30 43. 'Lambda Core (Diabolical Adrenaline Guitar)' 01:44 Reception Critical reception Reception Aggregate score Aggregator Score 96/100 (PC) 90/100 (Xbox) Review scores Publication Score 10/10 (PC) 10/10 (PC) 9/10 (Xbox) (PC) 9.2/10 (PC) 9.7/10 (PC) 11/10 98% VideoGamer.com 10/10 Positive Half-Life 2 received critical acclaim upon release, gaining an aggregated score of 96/100 on. Sources, such as, and VideoGamer.com, have given perfect reviewing scores, and others, such as, and, gave near-perfect scores, while the game became the fifth title to receive magazine's ten-out-of-ten score. Critics who applauded the game cited the advanced graphics and physics.
Awarded Half-Life 2 an exaggerated, unprecedented 11 on their rating scale which normally peaks at 10, calling it 'the best game ever made'. In the United States, Half-Life 2 's computer version sold 680,000 copies and earned $34.3 million by August 2006. It was the country's 17th best-selling computer game between January 2000 and August 2006. It received a 'Platinum' sales award from the (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. Reported on February 9, 2011 that the game had sold 12 million copies worldwide.
In a review of The Orange Box, IGN stated that although Half-Life 2 has already been released through other mediums, the game itself is still enjoyable on a console. They also noted that the physics of Half-Life 2 are very impressive despite being a console title. However, it was noted that the graphics on the Xbox 360 version of Half-Life 2 were not as impressive as when the title was released on the PC. GameSpot's review of The Orange Box noticed that the content of both the Xbox 360 releases, and PlayStation 3 releases were exactly alike, the only issue with the PlayStation 3 version was that it had noticeable frame-rate hiccups. GameSpot continued to say that the frame rates issues were only minor but some consider them to be a significant irritation. Several critics, including some that had given positive reviews, complained about the required usage of the program Steam, the requirement to create an account, register the products, and permanently lock them to the account before being allowed to play, along with installation difficulties and lack of support.
The editors of nominated Half-Life 2 for their 2004 'Single-Player Shooter of the Year' and overall 'Game of the Year' awards, although it lost to and, respectively. They wrote, ' Half-Life 2, everyone's default pick to win this year, is indeed a fantastic roller coaster of a ride, not as great as the original but still leagues above most other shooters.' Awards Half-Life 2 earned 39 awards, including Overall Game of the Year at IGN, GameSpot's Award for Best Shooter, GameSpot's Reader's Choice — PC Game of the Year Award, Game of the Year from The Academy of Interactive Arts & Sciences, and 'Best Game' with the, where it was also given various awards for technology, characters, and writing.
Edge magazine awarded Half Life 2 with its top honor of the year with the award for Best Game, as well as awards for Innovation and Visual Design. The game also had a strong showing at the 2004, picking up six awards, more than any other game that night, with awards including 'Best Game' and 'Best Online and Multiplayer.' Named Half-Life 2 the fourth-best computer game of 2004. The editors call it 'a masterful single-player experience that plays a constant game of one-upmanship with itself.' It won the magazine's 'Best Technology' and 'Best Writing' awards, and was a runner-up in the 'Best Sound Effects', 'Best AI' and 'Best Voice Acting' categories. Awarded Half-Life 2 the world record for 'Highest Rated Shooter by PC Gamer Magazine' in the Guinness World Records: Gamer's Edition 2008. Other records awarded the game in the book include, 'Largest Digital Distribution Channel' for Valve's Steam service, 'First Game to Feature a Gravity Gun', and 'First PC Game to Feature Developer Commentary'.
In 2009, put Half-Life 2 5th on their list of 'The Top 200 Games of All Time', saying that 'With Half-Life 2, Valve redefined the way first-person shooters were created'. Half-Life 2 was selected by readers of as the best game of the decade, with praise given especially to the environment design throughout the game. According to the newspaper, it 'pushed the envelope for the genre, and set a new high watermark for narrative'.
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One author commented: ' Half-Life 2 always felt like the European arthouse answer to the Hollywood bluster of and '. Half-Life 2 won 's Game of the Decade tournament style poll. It also won 's, IGN's Best Game of the Decade and 2012 Game of the Decade. See also: and Since the release of the Source engine, a large number of (mods) have been developed by the Half-Life 2 community. Mods vary in scale, from fan-created levels and weapons, to partial conversions such as Rock 24, Half-Life 2 Substance and SMOD (which modify the storyline and gameplay of the pre-existing game), and (which allow the player to experiment with the physics system in a mode), to such as, Zombie Master or, the last of which transforms the game from a first-person shooter into a real-time strategy game.
Some mods take place in the Half-Life universe; others in completely original settings. Many more mods are still in development, including Lift, The Myriad, Operation Black Mesa, and the single-player mod.
Several multiplayer mods, such as, a predominately sword-fighting game;, which focuses on realistic modern infantry combat; and have been opened to the public as a beta. As part of its community support, Valve announced in September 2008 that several mods, with more planned in the future, were being integrated into the program, allowing the mods to make full use of Steam's distribution and update capabilities. Main articles: and Since the release of Half-Life 2, Valve Corporation has released an additional level and two additional 'expansion' sequels. The level, released as, was meant to take place between the levels 'Highway 17' and 'Sandtraps'.
It serves primarily as a showcase for (HDR) technology. The first expansion sequel, takes place immediately after the events of Half-Life 2, with the player taking on the role of Gordon Freeman once again and with Alyx Vance playing a more prominent role. Continues directly from the ending of Episode One, with Alyx and Gordon making their way to White Forest Missile base, a hideout of the resistance. A third episode is set to be released in the future, completing an intended trilogy. In a June 2006 interview with, Gabe Newell revealed that the Half-Life 2 'episodes' are essentially Half-Life 3.
He reasons that rather than force fans to wait another six years for a full sequel, Valve Corporation would release the game in episodic installments. Newell stated that a more accurate title for these episodes would have been ' Half-Life 3: Episode One' and so forth, having referred to the episodes as Half-Life 3 repeatedly throughout the interview. In a May 2011 interview with Develop, Newell stated that the episodic model had been replaced by even shorter development cycles and continuous updates via. References. Bell, Joe Grant (1998-11-25).
Half-Life: Prima's Official Strategy Guide. (2004-11-16). Half-Life 2.,. Valve Corporation. Level/area: Chapter 1: Point Insertion. The G-Man: at the start of the game, over a psychedelic series of images calling back to and forward to the final chapters Rise and shine, Mr.
Rise and.shine. Not that I wish.to imply that you have been sleeping on.the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until.well.let's just say your hour has come again. The right man in the wrong place can make all the difference.in the world. So, wake up, Mr. Smell the ashes.
(2004-11-16). Half-Life 2.,. Valve Corporation.
Level/area: Chapter 5: Black Mesa East. Eli Vance: when Gordon looks at a board of news clippings involving the Seven Hour War Doctor Breen. He's the administrator of this whole, vile business now. He ended the Seven Hours War by managing the Earth's.surrender. The Combine rewarded him with power. (2004-11-16). Half-Life 2.,.
Valve Corporation. Level/area: Chapter 2: 'A Red Letter Day'. Isaac Kleiner: What do you mean, 'he's not there'?! / Eli Vance: He didn't come through! Kleiner: Then.where is he?! / Eli: noticing Gordon just outside of the window Behind you. Kleiner: turns AH!
/ Eli: Shut it down, shut it down! Kleiner: Gordon! You must get out of here! / Barney Calhoun: Get down outta sight! I'll come find you!.
(2004-11-16). Half-Life 2.,.
Valve Corporation. Level/area: Chapter 2: 'A Red Letter Day'. Barney: Hey, Gordon!
The Citadel's on full alert, I've never seen it lit up like that! Get out of City 17 as fast as you can, Gordon! Take the old canals, right? They'll take you to Eli's place.
It's a dangerous route, bu there's a whole network of refugees, and they'll help you if they can. I'd come with you, but I've gotta look after Doctor Kleiner. Oh, and before I forget— picks up a crowbar—I think you dropped this back at Black Mesa! drops the crowbar to Gordon Good luck out there, buddy!
You're gonna need it. (2004-11-16). Half-Life 2.,. Valve Corporation. Level/area: Chapter 5: Black Mesa East. Eli Vance: Now, let's see: the last time I saw you, I sent you up for help after the resonance cascade. Heh, I never though it would take you this long to get back to me!.
(2004-11-16). Half-Life 2.,. Valve Corporation.
Level/area: Chapter 9a: Entanglement. Isaac Kleiner: shocked Alyx? My god, how did you two get here?
/ Alyx Vance: Uh, are you okay? Kleiner: My dear, I had given up all hope of ever seeing you again! / Alyx Vance: to Gordon I was afraid we might not make it, either.
to Kleiner I think the teleport exploded just as we were going out. Kleiner: Indeed it did, and the repercussions were felt for miles, but.
That was over a week ago!. (2004-11-16). Half-Life 2.,. Valve Corporation.
Level/area: Chapter 11: 'Follow Freeman!' Barney: And if you see Dr. Breen, tell him I said, 'F.
D0g drops the strut with a resounding crash. you!' . (2004-11-16). Half-Life 2.,.
Valve Corporation. Level/area: Chapter 13: Dark Energy. Breen: Having both of you in my keeping ensures I can dictate the terms of any bargain I care to make with the Combine. (2004-11-16). Half-Life 2.,.
Valve Corporation. Level/area: Chapter 13: Dark Energy. G-Man: Time, Doctor Freeman?
Is it really that.time again? It seems as if you only just arrived. 'walks out' from the explosion You have done a great deal in a small time.span. You've done so well, in fact, that I've received some interesting offers for your services. Ordinarily, I wouldn't contemplate them, but these are extra.ordinary times. Rather than offer you the illusion of free choice like , I will take the liberty of choosing for you.if and when your time comes around again. / The G-Man extracts Gordon from the Citadel and re-enters the 'black void' from the beginning of the game.
/ G-Man: I.do apologize for what must seem to you an 'arbitrary imposition', Dr. I trust it will all make sense to you in the course of.well, I'm really not at liberty to say. In the meantime. This is where I get off. smiles, then walks away. Fudge, James (2004-03-25).
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